Idea of The Rides in Need for Speed The Run

>> Wednesday, 27 June 2012

Idea of The Rides in Need for Speed The Run
Anyone watching the videos or images of any this? I mean no one has yet to see the images for walks in this game? As for me, the screen was so big. This is a really great game. So if anyone has any idea about this to please let me know. I have really wanted to know more and more about this.

#2
22-10-2011
DevenderD
Member

Join Date: May 2011
Posts: 1,601
Re: Idea of The Rides in Need for Speed The Run
I love these cars on the street would be average. Cities, but said the car super hyper cars and exclusive for the PS3. My Lambo We now wants to feel useless, even for a car if it is destroyed hyper in the first five minutes of the race. In line very well, 45 minutes in the U.S. 16 players maybe.

#3
22-10-2011
Halle
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Join Date: May 2011
Posts: 1,609
Re: Idea of The Rides in Need for Speed The Run
Ferrari would have not anything to do with a game like this; it would be very harmful to your brand image and revulsion a huge number of customers. Ferrari will not have something to do with games that are low class, violent and / or promote crime, and as this game is very low class (which play a little frothy Street corridor in a hooded sweatshirt and that background in the trailer was clearly a ghetto environment) and is clearly incredibly violent than it is supposed to be a racing game, and also has a large number of crimes, and this time not just limited to auto breaking police and illegal street racing, now has brutal carjacking, shooting with the Mafia and other racers and police officers receive as much damage (as shown), but according to rumors and player evasion Euros, also shot by the player's character. Ferrari will not have anything to do with the content. And personally I cannot blame them.

#4
22-10-2011
Daksha90
Member

Join Date: May 2011
Posts: 1,486
Re: Idea of The Rides in Need for Speed The Run
It could give the original "Test Drive Unlimited", an opportunity. Note that is an ancient game of 2006, so the list of cars and the soundtrack are a bit out of date, but you can get for about 5 kilos. is a "marmite" game, because it is 1990 in the mechanics of his game, which is "get", and love, or not "get" that I believe it is "very difficult" and hate that also has some shortcomings as an editor of struggle.

#5
22-10-2011
Chakradevroy
Member

Join Date: May 2011
Posts: 1,590
Re: Idea of The Rides in Need for Speed The Run
Basically it's a bygone era of 90's fashion "Need for Speed" style of play, sports racing High Powered File, muscular exotic, classic cars and around the rural areas, skewed arcade handling is still very realistic, the cars have real weight and momentum and realistic physics and handling with oversteer and turn in the relationship, so you will have the brake to drift and it is almost impossible! You just get out, what Need for Speed used to be, before it got dumbed down to the casual gamer "Activision Crowd" today in 2003 and never recovered.

#6
22-10-2011
MACALL
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Join Date: Jun 2011
Posts: 1,244
Re: Idea of The Rides in Need for Speed The Run
Its semi-free roaming sandbox, you get a very well recreated (85% accuracy) of Oahu Island, Hawaii to play, there are car showrooms, boutiques, and even houses (need parking space for store owned vehicles) is not bogged down with unnecessary history as the need for speed games in recent times (and their own version).


I just wish EA would make a game Need for Speed to make Test Drive Unlimited (why do not EA? Sure, it's likely to flop in the United States but sell them in Europe as hell, oh I forget you do not believe that there is life west of Los Angeles), which would be the way to take NFS, modern and yet true to its roots in 1990 and the gameplay too. Instead of this pathetic GTA meets Burnout Call of Duty meets half who are trying to impose on us! (Modern "players" just buying any old junk that appears if you have a "Kewl" QTE sequence, and the history of America, I think it's time to break out again ps1)

#7
22-10-2011
Irene-I
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Join Date: Jul 2011
Posts: 1,496
Re: Idea of The Rides in Need for Speed The Run
If you like, then go play a greater need for speed game. Police were also potentially losing their lives. Also, if you actually look at other things in the trailer, you would see that the police were shooting and trying to kill Jack as well. I cannot believe people are not adapted to the fact that EA will not make the first need for speed again. Do not want violence - Shift 2 Unleashed game. You want something fun, the game Need for Speed the Run.

#8
22-10-2011
DougWison
Member

Join Date: Jul 2011
Posts: 1,457
Re: Idea of The Rides in Need for Speed The Run
Personally, I would be on the moon to see a Subaru WRX STi and Mitsubishi Evo impress X, or even an IX. I like having the car like a strange hyper Pagani Zonda F or whatever, but personally, I'm not wrong, but that does not really seem to fit with the idea of street racing and all that but it is only a game and I guess anything goes and no one really should care what the cars come to the unit and there is always emphasis on what people do not get to drive in place so I guess the cars better. I will just be grateful for what's really because all the cars are great and I know that this game will only continue the quality of Hot Pursuit.

#9
22-10-2011
Ashley Parker
Member

Join Date: Jul 2011
Posts: 1,421
Re: Idea of The Rides in Need for Speed The Run
If your dream is to own all types of different cars and driving in a beautiful landscape with hills, flats and long sweeping turns with tight curves too closely with various types of racing, get Test Drive Unlimited!

#10
27-10-2011
Shae
Member

Join Date: Jul 2011
Posts: 1,600
Re: Idea of The Rides in Need for Speed The Run
I think NFSClassic has knowledge quite dissimilar from me. I have the PC edition and Ferrari have in my garage and I memorize Holding of drift with the Porsche 911. Even though we do not wait for to resemble drift rates seen in NFS HP 2010 is quite a bit more difficult in the TDU. I also remember getting in the air and maintains the right wheel (and we're talking about very little motion) that could land on all fours and move on. I had the chance to win some races and not let off the throttle on the hills, but just before touchdown I did and that took him 85% of the time.

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