What is your idea on Multiplayer in Aliens: Colonial Marines

>> Tuesday, 26 June 2012

What is your idea on Multiplayer in Aliens: Colonial Marines
I have really wanted to Aliens: Colonial Marines in the hope that it will have a multiplayer game. I hope that includes alien’s gearbox playable with a refreshingly different skill set of the Marine Corps. Goals as well. I love the ability to foreigners include: control of the three Alien Brigade (bots) with the field modes, attack and kidnapping. Playable face huggers, full camouflage at the campground. The secretion of resin creating skins and kidnapping, looking Cool / Melee exciting team Respawn (taking part in the line following boot), the knowledge acquired with the map of each incubation successful, the strengths choose able capacity in the design, etc. So now I need to know what we all think multiplayer in Aliens: Colonial Marines game.

#2
14-11-2011
Nimos
Member

Join Date: Aug 2011
Posts: 1,416
Re: What is your idea on Multiplayer in Aliens: Colonial Marines
I wonder if it might be possible to build a FPS game with a series of interlocking objectives and levels of both parties. If you play online your single player campaign links with other players and participate as a friend or enemy in his own game. A combination of several individual players, and co-op - all three in the ...

#3
14-11-2011
Jung
Member

Join Date: Aug 2011
Posts: 1,197
Re: What is your idea on Multiplayer in Aliens: Colonial Marines
That's something I have in mind (as a bonus multiplayer map): You are the crew of a carrier class ship Nostromo. For 6 people: 5 of them start out as the ship's crew (the other is started as a face hugger). The game is about 30 minutes. The crew must "kill" abroad, but only have a flame gun Pentecost week 10 points (only for defense purposes), the weapons are the weapons room, far from being the starting point. So to kill xenophobia and triumph, they must find the "mother" and asked for "activation code", then they must find the destruction of the system, select the bit of code, then must find the liquid refrigerant and take him to the emergency transfer ... and try to escape it. The alien must kill everyone, or do not let escape. The team has a lot to do things, and the ship must be very large, so you need to split task (meaning some of you will be alone, without any kind of weapon for a few minutes). It would be interesting that the positions of ships have long random location to play. I wonder if some kind of ship generated procedure map possible.

#4
14-11-2011
VazV
Member

Join Date: Aug 2011
Posts: 1,238
Re: What is your idea on Multiplayer in Aliens: Colonial Marines
Here's an idea for a multiplayer game inspired by some of the earlier ideas of Hugo MP. Corporation of the war, is a kind of fusion of the popular game zombie type and type of standard object of the game. Let the games story takes place in the context of a corporate war on the surface of a distant colony planet invaded by aliens. There are two teams of human players, colonial rebels and WY Sciences Division (Marines). There is also a third faction, which is to foreigners. Initially, foreigners are controlled by AI Maps are designed in triangular shape, with the teams in each corner, and the alien faction in the remaining corner.

#5
14-11-2011
Orochimaru
Member

Join Date: Mar 2011
Posts: 1,474
Re: What is your idea on Multiplayer in Aliens: Colonial Marines
What I am suggesting is that the background is carried out against two military factions. The settlers are no longer loyal employees and have not been for some time, who hates the company and what it has done to them. The two are already at war before the aliens come and make things even worse. That is the basis of the idea. Both parties have access to a wide variety of military-grade weapons. May be different due to the suppliers of arms. But it is important that both parties can take each other equally. The colonists rebel army composed primarily of synthetic materials to combat illegal fishing (again, thanks Hugo), but have also hired a large number of mercenaries trained militia. Players can choose to play as militia’s battle droid or mercy in the rebel faction. Each with its own small advantages. There is a kind of system, though, as I explained before. WY Marines would choose roles as med tech, tech com, reconnaissance (point-man), etc.

#6
14-11-2011
Mollyi7
Member

Join Date: Jul 2011
Posts: 1,241
Re: What is your idea on Multiplayer in Aliens: Colonial Marines
I'd like a game called treason. The team consists of several synchronized with individual goals and humans with common goals Aliens Vs. If synchronization is damaged, it may not be necessarily bad. The objectives of synchronization can strike at any time, not just the beginning. If you are betrayed as a human being, go get some payback as a stranger when the Renaissance. I think the revival as a Chestburster every time - it should be harder to shoot and could be in some places small damages.

#7
14-11-2011
AlisaDsa
Member

Join Date: Jul 2011
Posts: 1,295
Re: What is your idea on Multiplayer in Aliens: Colonial Marines
I'd like something as simple as a skirmish mode you can play with friends ... Roughly speaking, Coop, but not in single player, but in some selected (and appropriate) maps, where enemies spawn and you have to kill the endless stream of enemies ... All this, along with customizable options, would a murderer in great time, and as great fun with friends ... Customizable options could be things like a final round after a certain number of enemies, or points have been reached ... And the "life" for each player, so you can only have a certain amount of games in a round, until all the lives lost ... And other options as the amount of points you earn by killing certain enemies (do not know if there will be more than one type of foreigner in this game, but I guess that is the case here) and perhaps humans can fight in this so also, not just this skirmish cooperation based computer ...

#8
14-11-2011
LotusN
Member

Join Date: Jul 2011
Posts: 1,464
Re: What is your idea on Multiplayer in Aliens: Colonial Marines
Skirmish of a player and cooperative multiplayer is a need for inclusion of a Aliens: Colonial Marines. Of course, a single-player campaign and multiplayer Marines Aliens vs. target based on the Gameplay team are also very desirable. If the game is to offer these four modes of play alone, would be a very complete package indeed. Any variation in these basic modes could be implemented by the mod community - if the tools are available. Since it is believed that the game will use the UE3 development system as a backbone, I would suggest that the probability that we can anticipate.

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