Bugs with Stronghold Campaign

>> Saturday 30 June 2012

Bugs with Stronghold Campaign
Friends I have been playing this stronghold campaign and sometime I have found that there would be a problem with the counting income in this game I mean counting the resources has been problem some time the resources I am having just moves half down suddenly by itself and when I am restarting the campaign it is back to normal that’s the thing which I am facing is anyone there with the same problem or any other bug?

#2
07-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: Bugs with Stronghold Campaign
Hey I have been playing this game form long and I haven’t found any problem as such I wonder that this is happening with you and this seems to be an bug and I am just lucky not to have the problem and I cant think of any other reason why this can happen if you have been buying out something then it would have been ok but this seems to be a big completely and this needs to be corrected.

#3
07-09-2011
RockOn
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Join Date: Nov 2008
Posts: 3,975
Re: Bugs with Stronghold Campaign
Well there is no game which are without any bug and all the games would be having some or the other bug and this is the silly bug I think that you don’t need to have any problem with this you have got your resources back isn’t it so this is not a problem actually you can ignore this as well there are many game which has some great error and they have been completely misleading the complete game so that would be a bug which really needs to be solved out. And such bugs keep on occurring in the games which are having so many different thing so I would be saying that just don’t worry let it go on as it is going you would not be able to find it out if you don’t care and I am sure that this doesn’t happens always it would be just once or twice that’s it.

#4
07-09-2011
Susquehannock
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Join Date: Mar 2010
Posts: 691
Re: Bugs with Stronghold Campaign
I have found that some time the resources gets stucked up and they aren’t moving ahead for long and certain period of time they start increasing so I think that this is a bug to and then there is also a case when I am buying something and the prices are not bee deducted so I think there are many error as such in this section of the shopping.

#5
07-09-2011
Asis
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Join Date: Mar 2010
Posts: 459
Re: Bugs with Stronghold Campaign
There have been some error with me too and it is like when I am picking up the equipping sword of the wolf I am just unable to apply the heroism to my unit and I am only able to apply the mass if I have been targeting the square next to this units. It haven’t been able to make any difference in having the dynasty with the weapon with the fruffubs I would be still couldn’t be able to use the abilities correctly for the rest of the stronghold campaign.

#6
07-09-2011
Tionontati
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Join Date: Mar 2010
Posts: 1,018
Re: Bugs with Stronghold Campaign
What I can think over this is that you must have ordered for many stuff to be made and would have asked to use the resources and create the army or infantry or some building and due to some reason they would have been kept in the queue and you wouldn’t have been able to find that out and when the requirement would have been fulfilled the creation would have started and that would be using your resources and you would have forgotten that. And I don’t think there is any other reason which can make you faces such problem or you are right this would be a bug.

#7
07-09-2011
Common
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Join Date: Jun 2009
Posts: 4,020
Re: Bugs with Stronghold Campaign
No we don’t need to think much time for it yes there are many small bug which can be negligible and I am sure there is no harm so if you would be keeping on with the game you wont find any problem with this just enjoy and try to ignore such small bugs.

#8
07-09-2011
Abbie
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Join Date: May 2009
Posts: 2,611
Re: Bugs with Stronghold Campaign
There have been many more Bugs with Stronghold Campaign and i have been dealing out with the many time the army is not able to get selected completely at once and then when we are commanding them to move only few of them move towards the target and rest are standing there itself after sometime they start moving. i dont know what this problem is about and then one more problem i have been seeing in this game is the constant change of the resources even when they are not in use. And i have been reporting about this problems and i am hoping that it would be solved by the developers quickly may be there would be some patches which would be solving the problem.

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which Units need to be removed from Might & Magic Heroes VI

which Units need to be removed from Might & Magic Heroes VI
I have found that some of the units are just so useless and they should be removed from the game. i have saw that this version has been lot better than the previous stages and now the thing is there are some units which has been very irritating and they should be removed I think that nferno Cerberus are useless can you share which units do you found useful and which one useless and want them to be removed.

#2
07-09-2011
RyanInt
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Join Date: Jun 2009
Posts: 3,970
Re: which Units need to be removed from Might & Magic Heroes VI
Ok so what I have found according to your query is very simple and would be giving the proper idea about 4 of the units and I hope this would be helping everyone to know about the complete features of the unit. So I would be saying to go in this way:
1. Inferno Cerberus: definitely as you said it is useless same thing from me and they should be removed.
2. Sanctuary kensai = This unit is proper but they have been in a need with the life increment always and the defensive increment if this thing would be proper than this unit would be strong and would like playing with them.
3. Undead lamasu = Now to this unit also I have been finding them very useless they should be removed.
4. Sanctuary dragon – Hp needs to be increased and rest everything is ok.
This is my idea hope it matches with you all.

#3
07-09-2011
AZUL
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Join Date: Jun 2009
Posts: 3,864
Re: which Units need to be removed from Might & Magic Heroes VI
I have a complete different view I think and I would be opposing your 3 point in which you have been saying that the Lamasu is a week team I have found them the strongest team and they are just too good and if you would be knowing that how to use them then you would be finding them better to I hope that you just don’t know how to use them out properly.

#4
07-09-2011
Common
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Join Date: Jun 2009
Posts: 4,020
Re: which Units need to be removed from Might & Magic Heroes VI
Hey I would also like to support this the Lamasu is a better unit and provided you need to learn how to play with them and then I would say one more thing that every unit would get 5% less total life standing around it and then u just need to stand with them and everybody would be getting smashed up in sometime. I had even seen many situation where the opponents were just so unable to notice about tere Pitlords had been 155 life in the end. One more thing I would like to describe that the UD is just opposite of this and then KIRIN unit is also a better unit in the game. They have been powerful because you can easily kite with them. And it is a very good unit which can lead you to the victory always.

#5
07-09-2011
desilva
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Join Date: Apr 2009
Posts: 3,947
Re: which Units need to be removed from Might & Magic Heroes VI
I feel like the best team is Sanctuary kensai they are really very good and you are right that if there would be some increment in the defense and the standing then they would be a very strong team and then they are on too fragile for an elite. Then use the NAGA Clerics if you want a well placed regen for 3 turns they have a good attack too.

#6
07-09-2011
Apalachee
Member

Join Date: Mar 2010
Posts: 517
Re: which Units need to be removed from Might & Magic Heroes VI
As you said Kensei do lack in the health and defense, but they can have a good hard 3 attacks which was unlimited previously against the opponents and just what you have to do is keep them alive and keep using the regen to heal them up. Now there has been some more ability which has been combined with this unit and that is probably one of the reasons why they are so strong.

#7
07-09-2011
MacIntel
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Join Date: Aug 2009
Posts: 3,734
Re: which Units need to be removed from Might & Magic Heroes VI
Playing with the Lamasu would be making one thing clear that you can resist yourself for longer in the field to make any difference as they have been lacking in all the manners and then the abilities it has been using is effectively very same as the Kensai.

#8
07-09-2011
Tionontati
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Join Date: Mar 2010
Posts: 1,018
Re: which Units need to be removed from Might & Magic Heroes VI
I don’t think there is anything like this because they would be having the same effects when you are able to use them properly. This is just depending on the way how you have been playing this game and nothing else I cant see any of the unit which are less powerfull I have been playing with all of them and have found that they are really nice and they would be working nice when you are using them so I don’t think that there is any need to remove any of them they are all the same and have been developed according to different advantages and disadvantages and this needs to be learnt before using them rather just saying them to remove. There have been people who have been having there own choice and they have been playing accordingly so they are use to it and they keep on playing with it.

#9
07-09-2011
Wyvern
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Join Date: May 2009
Posts: 3,622
Re: which Units need to be removed from Might & Magic Heroes VI
Guys I would agree to all of you but my personal view says that the Inferno Cerberus is useless though they can be used very strongly and nice and they can be very effective when they would be used according to the requirement.

#10
07-09-2011
RockOn
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Join Date: Nov 2008
Posts: 3,975
Re: which Units need to be removed from Might & Magic Heroes VI
I would be preferring Sactuary and I feel that they are very strong and the kirins are comparatively very nice and they are having a very good strategy and they work very nicely and they are good enough to keep winning and the Kenshi is never the less if we are talking about the tactic and with that I would like to say that as we keep learning the skills with the units we feel comfortable with hem and start liking there strategy and game play. I think that the three units which I have been saying is having a very nice damage also and they really work nicely when used properly.

#11
07-09-2011

Squibbit
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Join Date: May 2008
Posts: 4,061
Re: which Units need to be removed from Might & Magic Heroes VI
Don’t you guys think that the Cerberus is a the best tactical unit and they are having an unlimited retaliation which would be having an eye of gluttony with the multiple units attack and you migh be wanting to go to the resistant with the normal creatures. And then offcourse in the fragile you would be have to throw then to the first line of your fire and then may be it is needed with no retaliation ability but the HP increases.

#12
07-09-2011
Wappinger
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Join Date: Mar 2010
Posts: 753
Re: which Units need to be removed from Might & Magic Heroes VI
None of the unit needs to be removed because all of them are having a better response in some or the other way. And then there have been many people who have been got use to one or the other unit and they have been learning how to play with that unit. And the thing is when you are playing with one of the unit you keep learning how to use them and this would be improving your skill all the time and then if you learn each and every way to play with that unit and then you would be knowing what are the benefit that unit is having.

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Might & Magic Heroes VI simplification

Might & Magic Heroes VI simplification
Hello guys I have been thinking about some simplification which has to be looked out again in this game and it is about like my thinking is we should always buy a creatures from different towns because if the enemy hero is attacking the town with heavy army and we know that we would be able defend that city then there is no point of giving up to someone who is un experience and you would be planning to flee away with your army s how can we manage that?

#2
07-09-2011
Wenro
Member

Join Date: Mar 2010
Posts: 593
Re: Might & Magic Heroes VI simplification
So what I can understand from your query is on one side you have been saying that you should not buy the creatures from one town itself and then you are saying if the enemy is attacking then you need to feel away? Rather than this why don’t you think in this way that when you would be making up the army from once place just make sure that you are very strong in that town and the enemy won’t be able to defeat you and you need to be very strong in that way so I would be saying that you need to be stronger in that one or two city and then you can keep buying from there and splitting up your army and 10 places won’t make any sense. In this way you need to take care of your unit and save them all over this would be the best deal and a proper manner.

#3
07-09-2011
Alibamu
Member

Join Date: Mar 2010
Posts: 394
Re: Might & Magic Heroes VI simplification
I would be telling you about some of the features which has been included and in this game and rather hating it I don’t have any other option for it.
1. First thing is the recruitment group
2. There is no more the mage guild and you have o use your level point it learn the single spell now.
3. Then the dynasty bar and the bonus which has been applying only for the main hero’s
4. There are no more ballistas.

These are my point which I have been thinking on. And I think that this things need to be changed to something new or the previous one was better.

#4
07-09-2011
Wampanoag
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Join Date: Mar 2010
Posts: 552
Re: Might & Magic Heroes VI simplification
Yes I agree with the second post these stuffs need to be changed and then the next point which I would be liking to talk upon is whne we have been capturing the new town this would be a better strategy to convert it as soon as possible so that you would be able to add the unit production to your own unit because if the enemy would be taking away the city back the investment and all would be of no use you won’t be able to use any of the commanded army again.

#5
07-09-2011
RockOn
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Join Date: Nov 2008
Posts: 3,975
Re: Might & Magic Heroes VI simplification
I would suggest you something related with the AOE so its like when you are capturing some city you would be making the army over there and then when you would be asking them to combine to your city one by one then they may be running towards your base once they are created so they would be meeting enemies in between may be and they can been killed and this would be a useless thing you would keep creating and they would be killed up in between so this would be the waste of the resources os you need to makes some good response over here what you can do it you can keep creating and holding them at that city itself and then merge attack the enemy from two strong bases this would be the better thing.

#6
07-09-2011
Susquehannock
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Join Date: Mar 2010
Posts: 691
Re: Might & Magic Heroes VI simplification
Let's make it in this way that if we are including up it this way, you are having two towns, in one of them you are with the upgraded skeleton building, and the other own would be with the basic building. Now all these skeleton would be moving to the town which would be with the upgraded structure to be equipped and to become of the the equipped part of your army. Or may be they would be going to the town with the basic structure and then get equipped there. And this surely makes sense. And you would be paying when you are hiring them, it would be not like you have bought upgraded ones and then you have sent them to another town and then somehow you have got lost over your gear.

#7
07-09-2011
Tionontati
Member

Join Date: Mar 2010
Posts: 1,018
Re: Might & Magic Heroes VI simplification
In Heroes 5 I have found and share something with the Caravans destroyed by the enemy. The realistic was the important thing which I have liked over there. Now if I would be laying with the siege to a castle with the realism which would be dictates that it would not be allowing the castle to get something received with the reinforcements. But something new with the Heroes 6 I have found out and they have been like the creatures have somehow from all over the entire world have been instantly teleported with the ala Star Trek toward the where they would have been immediately used for some other attack again. The past agme were so amazing and addictive and reason for that was the "micro-management" of things with that there was an ability to use the real strategy to get sense of the accomplishment from the digging of the deeper into the games.

#8
07-09-2011
Ashley Parker
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Join Date: Jul 2011
Posts: 1,422
Re: Might & Magic Heroes VI simplification
Well this was really nice discussion i dint knew so many of you are having such stuffs to say about this and all of your answers were having lot to say about the query anyways this was really nice and some of you have same thinking as me so i have been liking it a lot and this has been a proper answer for me. So i appreciate all of your comments and all.

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questions about Hero Level in Might & Magic Heroes VI

questions about Hero Level in Might & Magic Heroes VI
Is this true that Might & Magic Heroes VI would heroes will have a level cap of 30 and don’t you think that the level cap be determined by the size of the map and on small maps level 30 would be very difficult isn’t it and it would be impossible istn it? Share your views guys.

#2
07-09-2011
Wenro
Member

Join Date: Mar 2010
Posts: 593
Re: questions about Hero Level in Might & Magic Heroes VI
You are right they have been taking away lots of the freedom in this game surely this game is having lot of more feature which is very much to be liked and is very entertaining but they are having many points which has been very boring though and has to be removed or that would be making this game really very tough and would be making some attempts which has been really impossible and we need to work very hard with them. I have been playing this game from long and have found some problem with the previous games but they were better in front of the problems which I have been facing with this games and even if this games are having many better features the side bad parts has been destroying everything in this games so they need to make up with all this problems.

#3
07-09-2011
ApplePowerPC
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Join Date: Aug 2009
Posts: 2,867
Re: questions about Hero Level in Might & Magic Heroes VI
Definitely is small maps it is almost impossible to make more than or upto 30 level because it is only possible with the large maps and yes you are right that the level cap for the heroes is 30 and this is very tough though I love to make lots of point in large map but dealing with small maps are very tough.

#4
07-09-2011
Tionontati
Member

Join Date: Mar 2010
Posts: 1,018
Re: questions about Hero Level in Might & Magic Heroes VI
I have gone through much thread to in which the people have been stating about the problems they have been facing with the changes in the games but this is one of the extreme bad changes which really needs to be taken care of and then the problem would be solved with this. What I would be suggesting you is that you can set the experience gain to the fastest and there will be no problem with the level cap many time in the big maps.

#5
07-09-2011
Apalachee
Member

Join Date: Mar 2010
Posts: 517
Re: questions about Hero Level in Might & Magic Heroes VI
Now in this version there has been number of changes and some of them are better and some of them have been worst and one of the worst thing has been the Level change. and this is worst because the level has been made to the cap upto 30 level and then in small maps also you have to deal with that and then this is almost impossible as you all are thinking and thats the main stuff why i am thinking that this is just a worst deal and i dont think this is actually suiting this version.

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IS there a need of Videocard to run Might & Magic Heroes VI

IS there a need of Videocard to run Might & Magic Heroes VI
When ever I am trying to launch the game it is saying “No able video card adapter able to run game" what does this means does it need a video card to run this game whats the problem with this game anyone else facign this problem can help me out and tell me something about this problem please.

#2
07-09-2011
Adamaris
Member

Join Date: May 2009
Posts: 1,879
Re: IS there a need of Videocard to run Might & Magic Heroes VI
Try this out I would be suggesting some steps and I hope that this would give you some idea.
1) Now before beginning with your game just click to start and then on your windows desktop.
2) Now in run just type DXDIAG and then click ok
3) Then the window would be poping up there you would be able to find the display tab click that
4) Then in display see the device if it is working properly you can find some help over ther and get some better idea.

#3
07-09-2011
Wappinger
Member

Join Date: Mar 2010
Posts: 753
Re: IS there a need of Videocard to run Might & Magic Heroes VI
This definitely seems to be an integrated video featured with the motherboard and it is probably not so powerful enough to run the Heroes 6 and defiantly this game needs a card to run and you can get a Nvidia one or the Radeon these are the brand which should be trusted the most and I am sure after having them into your pc you would be able to run this game. and if you would have been having the AMD processor than I think the game should run on the low graphic quality just try to reinstall the game. not powerful enough to run sophisticated, recent games.

#4
07-09-2011
Susquehannock
Member

Join Date: Mar 2010
Posts: 691
Re: IS there a need of Videocard to run Might & Magic Heroes VI
Ya this game do need a graphic card not very higher one but still a limited one that’s why mostly I have been preferring to have a amd processor because they have a graphic card on them and whenever there is any game who needs some graphic card they just handles them and then problem is solved. So if any of your friends are having AMD processor just check it out.

#5
07-09-2011
Apalachee
Member

Join Date: Mar 2010
Posts: 517
Re: IS there a need of Videocard to run Might & Magic Heroes VI
Offcourse a video card would be needing and even one more thing just try to install the game again and update all your drivers and then see that is this solution working and i think this game needs a good graphic card to have a proper graphic view and the option of having a AMD processor is also a nice view and then also you can change your processor for this game and even before buying or thinking to buy it for this game just check out with some of your friends graphic card in your pc and see if it is working if it is then the problme is solved you need a graphic card and if still the same error then you need to look out for some other problem.

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Might & Magic Heroes VI exploits & cheats

Might & Magic Heroes VI exploits & cheats
Hello friends some where I have heard that there are some tricks which would be letting you get infinite gold when you would be having a 5 market place is this true? And then I have also read that there was some tricks which was done to achieve that much gold is this possible if anyone of you know about that then please suggest me something about that.

#2
07-09-2011
Wenro
Member

Join Date: Mar 2010
Posts: 593
Re: Might & Magic Heroes VI exploits & cheats
I think that this is a bug and I have been moving around through lots of forums but I haven’t found any steps like this I don’t think that is true that is just a simple trick I wont be believing it until anyone would be showing up with the steps to do this so just wait for the solution them lets decided what is true till then I would be taking it as a bug which occurs automatically.

#3
07-09-2011
Alibamu
Member

Join Date: Mar 2010
Posts: 394
Re: Might & Magic Heroes VI exploits & cheats
I have been playing this game from so long but I haven’t ever found anything like this I too would not like to support this stuff I think its just a rumor with no meaning it would have given him by mistake he would have been bit lucky over this place that’s it.

#4
07-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: Might & Magic Heroes VI exploits & cheats
This is an the best know bug for this game and it has been and you don’t need to do anything for this it just happens on its on when you reach the 75+ % price and then it would be starting to earn profit by selling a produces and at this time the heroes would be having a skill which would be making them act like market places this is an market place issue of this game. so by using you main hero with the skill and the mentor and busying some of the additional heroes you would be receiving infinite number of gold in no time. There is one more bug with the experience issue and this would be with the 15% more experience at second rank of the dynasty levels. At this time there is a level 1 with the skill at might have been a side which has been giving you a 25% more experience. And by combining these you can get upto more 40% more experience from everything.

#5
08-09-2011
Winnebago
Member

Join Date: Mar 2010
Posts: 586
Re: Might & Magic Heroes VI exploits & cheats
One of my friend has also showed me by doing this he was also able to do this trick and i would be saying that this is a simple thing but you need to have a good idea about it for sure before trying to do it. And now i am also having lots of gold and such things are only know as a bug and its just not a bug it is ruining the enjoyment of them game i would be hoping that the developers would be solving this quickly.

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Might & Magic Heroes VI beta 2:Town Screens vs Town Windows

Might & Magic Heroes VI beta 2:Town Screens vs Town Windows
Hello players of Might & Magic Heroes VI beta 2 are you all not missing the town screen I have been missing it a lot and have been thinking to still have it in this game what are your views? I really liked the town screen and a very little change has made a lot of difference and this has been making me very upset and bit unlike the changes share your views guys.

#2
07-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: Might & Magic Heroes VI beta 2:Town Screens vs Town Windows
I just gave up with the games town screens when I just realized a lot of thing about this game and the main thing was when I realized that how unbalanced the game was with the town screen and how the town window have been making up the effects and the town screen would never have been able to go on and save the quality of the game as high as required.

#3
07-09-2011
AZUL
Member

Join Date: Jun 2009
Posts: 3,864
Re: Might & Magic Heroes VI beta 2:Town Screens vs Town Windows
I think this is a right move you don’t need to be upset with this if you really need a better game play effect then you need to like the change because developers have been changing it by keeping all the queries in the mind and with this the balance would be very good finally and this is the reason why the beta is been existing. Well and the thing is that the town screen is not itself in the game at this time and then the lack of it would be having better and better apparent with as longer as this game is out. It would be such a fundamental thing in these heroes 6 that the quality of the game would be having infact IS related with the town screen.

#4
07-09-2011
Wenro
Member

Join Date: Mar 2010
Posts: 593
Re: Might & Magic Heroes VI beta 2:Town Screens vs Town Windows
I agree with you friend town screen was not only the better one they were really very nice and they have been very nice in the use and I too want it back. I was very much use to them the effects they use to show in the game ground with the building and all and with the music which has been really very nice and this would be the best thing if you talk between these both of the stuffs.

#5
07-09-2011
RockOn
Member

Join Date: Nov 2008
Posts: 3,975
Re: Might & Magic Heroes VI beta 2:Town Screens vs Town Windows
I would be positively supporting the developer because I think that they are the one who have been facing to the number of the players and they have been knowing what the players has been searching around for. And they have been changing all the things just because lots of users would have been asking them to have certain changes in their game. now they can’t just keep on changing things according to each users and all and they don’t select things on their own in there previous versions thread people hase been asking them to develop something of their kind and they had worked on it to provide what they have given in this version so surely this would be a better move.

#6
07-09-2011
Susquehannock
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Join Date: Mar 2010
Posts: 691
Re: Might & Magic Heroes VI beta 2:Town Screens vs Town Windows
That’s true there is no need to be upset about such stuffs they can be always liked and been taken as a good move because the developers always try to be better for the players and if there is some bug and all then you should be posting about it for sure.

#7
07-09-2011
Tionontati
Member

Join Date: Mar 2010
Posts: 1,018
Re: Might & Magic Heroes VI beta 2:Town Screens vs Town Windows
I would also say that it was a better one but still the beta version is been in the market till the game is in the market who know there would be some change in the game play it would be having something more better and we all would be liking it with the higher extent and this would be having lots of entertainment and fun among it with all the new features.

#8
08-09-2011
Mallory c
Member

Join Date: Jul 2011
Posts: 313
Re: Might & Magic Heroes VI beta 2:Town Screens vs Town Windows
OK so i think that this game wont be having anything like town screen now and as you all have been saying i think that i should also leave the thinking about having the town screen and i am seeing that not much people have been missing this and ahve been complaining about this so i think that the developers would not be thinking anything to change again.

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