Might & Magic Heroes VI simplification

>> Saturday 30 June 2012

Might & Magic Heroes VI simplification
Hello guys I have been thinking about some simplification which has to be looked out again in this game and it is about like my thinking is we should always buy a creatures from different towns because if the enemy hero is attacking the town with heavy army and we know that we would be able defend that city then there is no point of giving up to someone who is un experience and you would be planning to flee away with your army s how can we manage that?

#2
07-09-2011
Wenro
Member

Join Date: Mar 2010
Posts: 593
Re: Might & Magic Heroes VI simplification
So what I can understand from your query is on one side you have been saying that you should not buy the creatures from one town itself and then you are saying if the enemy is attacking then you need to feel away? Rather than this why don’t you think in this way that when you would be making up the army from once place just make sure that you are very strong in that town and the enemy won’t be able to defeat you and you need to be very strong in that way so I would be saying that you need to be stronger in that one or two city and then you can keep buying from there and splitting up your army and 10 places won’t make any sense. In this way you need to take care of your unit and save them all over this would be the best deal and a proper manner.

#3
07-09-2011
Alibamu
Member

Join Date: Mar 2010
Posts: 394
Re: Might & Magic Heroes VI simplification
I would be telling you about some of the features which has been included and in this game and rather hating it I don’t have any other option for it.
1. First thing is the recruitment group
2. There is no more the mage guild and you have o use your level point it learn the single spell now.
3. Then the dynasty bar and the bonus which has been applying only for the main hero’s
4. There are no more ballistas.

These are my point which I have been thinking on. And I think that this things need to be changed to something new or the previous one was better.

#4
07-09-2011
Wampanoag
Member

Join Date: Mar 2010
Posts: 552
Re: Might & Magic Heroes VI simplification
Yes I agree with the second post these stuffs need to be changed and then the next point which I would be liking to talk upon is whne we have been capturing the new town this would be a better strategy to convert it as soon as possible so that you would be able to add the unit production to your own unit because if the enemy would be taking away the city back the investment and all would be of no use you won’t be able to use any of the commanded army again.

#5
07-09-2011
RockOn
Member

Join Date: Nov 2008
Posts: 3,975
Re: Might & Magic Heroes VI simplification
I would suggest you something related with the AOE so its like when you are capturing some city you would be making the army over there and then when you would be asking them to combine to your city one by one then they may be running towards your base once they are created so they would be meeting enemies in between may be and they can been killed and this would be a useless thing you would keep creating and they would be killed up in between so this would be the waste of the resources os you need to makes some good response over here what you can do it you can keep creating and holding them at that city itself and then merge attack the enemy from two strong bases this would be the better thing.

#6
07-09-2011
Susquehannock
Member

Join Date: Mar 2010
Posts: 691
Re: Might & Magic Heroes VI simplification
Let's make it in this way that if we are including up it this way, you are having two towns, in one of them you are with the upgraded skeleton building, and the other own would be with the basic building. Now all these skeleton would be moving to the town which would be with the upgraded structure to be equipped and to become of the the equipped part of your army. Or may be they would be going to the town with the basic structure and then get equipped there. And this surely makes sense. And you would be paying when you are hiring them, it would be not like you have bought upgraded ones and then you have sent them to another town and then somehow you have got lost over your gear.

#7
07-09-2011
Tionontati
Member

Join Date: Mar 2010
Posts: 1,018
Re: Might & Magic Heroes VI simplification
In Heroes 5 I have found and share something with the Caravans destroyed by the enemy. The realistic was the important thing which I have liked over there. Now if I would be laying with the siege to a castle with the realism which would be dictates that it would not be allowing the castle to get something received with the reinforcements. But something new with the Heroes 6 I have found out and they have been like the creatures have somehow from all over the entire world have been instantly teleported with the ala Star Trek toward the where they would have been immediately used for some other attack again. The past agme were so amazing and addictive and reason for that was the "micro-management" of things with that there was an ability to use the real strategy to get sense of the accomplishment from the digging of the deeper into the games.

#8
07-09-2011
Ashley Parker
Member

Join Date: Jul 2011
Posts: 1,422
Re: Might & Magic Heroes VI simplification
Well this was really nice discussion i dint knew so many of you are having such stuffs to say about this and all of your answers were having lot to say about the query anyways this was really nice and some of you have same thinking as me so i have been liking it a lot and this has been a proper answer for me. So i appreciate all of your comments and all.

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