My experience on Street Fighter X Tekken

>> Sunday, 17 June 2012

My experience on Street Fighter X Tekken
i have started playing this game and below is my experience on this game:
Street Fighter X Tekken is a game two against two Tags! Each player chooses two characters and to form a duo and May at any time during the confrontation, switch them on screen. To do this, simply press simultaneously the keys of Foot Fist way and means. The result is a fast and dazzling fluidity. Not a hint of slowdown or judder, even when the four characters find themselves very briefly on the screen together, when both players tangent at the same time. Start a combo with one character then switcher in a flash with the other member of the duo and continue the sequence thus appears not only possible but also quite enjoyable. Moreover, it seems that each pair can be made at least one devastating attack in common, although this last blow was not available in the demo. Obviously, that says Tag said multi parties. The official producer of Street Fighter, Yoshinori Ono, we thus confirmed in veiled: the title will be available online and four players simultaneously, each reflect a protagonist.

Side of the cast, only 10 characters are available during the demo, here is the official list of top ten heroes available: Ryu, Ken, Guile, Abel, and Chun Li Capcom, Kazuya, Nina, King, Marduk and Bob in Tekken. First observation: some characters are not among the most charismatic, like Bob, Marduk and Abel. But this is a deliberate choice of Ono, which he has favored fighting techniques alternative, at least different from those usually in force in the Street Fighter series, fighting to make history more interesting. Another important clarification of Ono: there should be no new character in the game - at least for now - because there are already enough fighters in each franchise to satisfy everyone. Similarly, if the characters of Tekken do not have access to all their original combos - all about balance - however most have recognizable hits that make their own merits as the Mist Step (and multiple combinations) of Kazuya, King of the Giant Swing or the Northern Lights Suplex for Marduk. Finally, it is possible to select any character to form a tag team, we can expect, however, several small scenarios as well as specific events in case of winning or losing since that we met two that have affinities (as in Tekken Tag Tournament 2). This is the case for example pairs Ryu / Ken, Guile / Abel, Kazuya / Marduk and Nina / King. Chun Li and Bob, meanwhile, are among those heroes who operate only in the game Also note that if each team member has a life bar at the top of the screen, instead of just one these gauges are empty so that the duo loses the current round (the hero still does not replace the one that has just lost as in most existing games Tag). Fortunately, these are relatively large so that it can withstand a multitude of blows before the fight does not end... so i would like to recommend you all to share your experience with this game....

#2
01-05-2012
GaganGang
Member

Join Date: May 2011
Posts: 1,532
Re: My experience on Street Fighter X Tekken
i have played this game for several hours and here is my opinion and experience with this game:
Apart from this system tag, it is clear that the handling of Street Fighter X Tekken closely resembles the final episodes of Street Fighter. Apart from the use of six buttons on the controller (corresponding to punches and foot low, medium and high), Similarly, i also note the presence of a super combo gauge at the bottom of the screen and attacks "Ex" that multiply the power of special moves base. Not to mention the devastating blows Ultra Combo that always take the form of mini-kinematic very punchy supported by a change in angle of view (the Street Fighter characters retain their own, while those of Tekken will see in logically with, as Kazuya that of spraying the enemy with his eye laser). This game Devs also offer another Gameplay based on only four buttons, in reference to members of the character as in the series from Namco (a button to the right fist, his right foot, fist left and the left foot). In the end, the player could choose between these two types of Gameplay before starting a game. But it remains to be confirmed because the demo only offered stamped Street Fighter Gameplay.
One can use the ends of the screen to bounce the opponent and juggle a chain (when the enemy is in the air while your blows the touch). And above all there seems to be two ways to launch an attack Ultra Combo. The traditional classic by manipulating the control pad and then pressing the 3 keys punched or kicked. And another that seems to have its source via a coup ex: we do then the manipulation of this power on the Ex-pad then press the buttons simultaneously for medium and heavy attacks, but they are kept long supported. The character is then blocked in a particular position until the fires automatically Ultra Combo.

#3
01-05-2012
Daksha90
Member

Join Date: May 2011
Posts: 1,483
Re: My experience on Street Fighter X Tekken
Yes I agree with the above and I think there is lots of improvement with options as well and along with graphics, Gameplay etc. In addition to the energy bar, each character will also have a Cross Gauge, which will be filled by receiving and experiencing strokes. Provided that you have a sufficient number of segments, you can then perform a Super Art, a special technique to advance a short film. Also, thanks to this bar, we will also launch a Cross Art or an attack in which our two characters at once mounted and their Super Art. If all this still is not enough to increase the dramatic component of game developers have even thought to include an additional combo attack, or the Cross Assault: During the fight, we will also have the ability to call your partner in the field, controlled In this case, artificial intelligence, to hit the opponent simultaneously with two different combo

#4
01-05-2012
Jung
Member

Join Date: Aug 2011
Posts: 1,194
Re: My experience on Street Fighter X Tekken
Compared to the past, then, the number of variants of moves and special attacks to take into account increased again: just in front of this complexity will return very useful training mode and Challenge. The first will allow you to face off against an opponent - mannequin to try various combinations and become familiar with the combo, as always, you can choose to let your opponent stands still and passively suffer any attack or if it checked by the CPU. The Challenge mode, instead, is a bit 'more articulated and in turn allows choosing between three different types of options. Selecting "Test", lesson after lesson, you learn to master each character's moves and combos that you have chosen. "Tutorial", however, will put you in the shoes of Ryu and Ken to learn the basics of Street Fighter x Tekken (i.e. how to perform an Assault Cross, Cross Art etc). Finally, the third game modes available in the "Challenge" (or "missions), you will face a battle to be won under certain conditions (using a particular shot, at a disadvantage compared to the opponent, etc...). The Versus mode, however, will confront a friendly against a human opponent or against two fighters controlled directly by the CPU, you can also fight together with 3 other players, each of which will control a single character

#5
01-05-2012
Enos
Member

Join Date: Nov 2010
Posts: 1,609
Re: My experience on Street Fighter X Tekken
I have played this game and I really addicted to this game, the new Gameplay structure that requires only two meetings in a tag team against two. Single-player with two characters, 1vs2, co-operating against COM and 2vs2 all combinations is possible in Street Fighter Tekken X that will allow us to challenge and support our friends both locally and online! This Tag Team System itself mixes a lot of the cards on the table than a classic Street Fighter. To win a round defeat just one player, the result is Gameplay that makes you switch characters very often to avoid being KO pushing the player to experience all the pairs of characters available to find the right balance during a battle. Speaking of characters, it is immediately clear that the main challenge with Street Fighter X Tekken was to recreate within a 2d Gameplay, character archetypes related to very different Gameplay.

New features that help to create many opportunities for action battle game that gives the player the ability to create your own custom style suited to their potential. clear examples of this fluidity is the Combo Boost, which will allow us to unite in a series of normal attacks and devastating combos Fast useful to put pressure on the opponent's character and change frequently due to launch a final attack (which leaps into the air 'opponent and exchanges the character owner), not to mention the possibility of unleashing combos, customizable snapshot at the push of two buttons or analog sticks (at the expense of a Cross Section of the Bar, the classic bar that allows you to use all attacks more powerful).

#6
03-05-2012
Nimos
Member

Join Date: Aug 2011
Posts: 1,411
Re: My experience on Street Fighter X Tekken
The first element to be evaluated in a cross-fighting brand is without a doubt the roster. In this specific field X Street Fighter Tekken does not disappoint, certainly the most satisfying large chunk of fans as possible. There will, of course, also many complaints to follow the day-one: still no trace of Dee Jay Street Fighter from the shore and a character, with regard Tekken, will be entered only via DLC. Paid download for Blanka, Alisa, Prototype Jack and several others, to reach a total of twenty-five contenders on each side. The roots of these choices, sometimes unpopular (raise your hand if you would Kuma exchanged with any other fighter), however, are to be found in building teams that have tags, searching the depths of the sagas, some affinity. For example, Ken and Ryu, former training partners hour rivals; Xiaoyu and Jin, childhood friends, Heihachi and Kuma, training partners and so on. If this course does not justify the decision to introduce paid content immediately, can be surely understand why inclusion on the roster behind some characters than others.

#7
04-05-2012
mbangali
Member

Join Date: Jul 2011
Posts: 1,485
Re: My experience on Street Fighter X Tekken
Flashy combos are the name of the game in Street Fighter X Tekken. The action in Street Fighter X Tekken is a rapidly evolving and highly liquid. With the switch system, you can switch between active fighters in the middle of a combo to wear it in the course of juggling and super art, without skipping a beat. Matches are laid out like Tekken Tag Tournament match, but as Marvel vs. Capcom, which means that instead of the bike of your characters when they get knocked out, you lose a round, if one of your soldiers falls. There will be some new items are added to the mixture, which are both new to the game Street Fighter or Tekken franchise, namely: Pandora mode, and precious stones of the system. Pandora mode, all-or-nothing style of step that you can withdraw at the last moment, giving you ten seconds to defeat your opponent. You've just given a fighter from the tag team, but you also have unlimited calibration of the Cross, as well. If you're on the losing side in the match and how you and your opponent have a rather low level of health, Pandora mode can be a good way to turn the tide of battle. However, if your opponent is good and evading your attack and defense, you will find yourself in trouble quickly.

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