Why just using flying in Warstorm Game
>> Friday, 29 June 2012
Why just using flying in Warstorm Game
I am not able to understand that why people are behaving like cowards and using only flying. These people are nothing without them. They must try to use something else for a change. Till now, I have battled 15 times and not one person who is using one thing different.
#2
25-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: Why just using flying in Warstorm Game
Most cards in WS have counters. You just have to figure them out one by one. Unless you are a newbie with few cards and friends, it's understandable. Tough luck for you mate, just keeps playing. it’s not that I don’t have the counter (my human fiend command demon ally deck paired with a pure fiend deck can beat dwarf decks 80% of the time) the best part of the game is to experiment with different combinations of cards, it’s hard to try out new stuff when there is only a few counters to the same decks people are spamming.
#3
25-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: Why just using flying in Warstorm Game
The new elements in the user interface are the most noticeable change; the various campaigns are now displayed as a sort of world map showing where you've completed the missions. This change may not seem like much, but in reality is very effective in giving meaning to the progression of the player. Warstorm has also added a lot of art on the cards, new skills, and new monsters. The strategy and tactics of the game has evolved to encompass more depth and breadth. This refers to changes in the battles, where the old strategies are no longer viable.
#4
25-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Why just using flying in Warstorm Game
If we talk about the original game, players lost when they ran out of cards to play or life. To lose your life, however sometimes an enemy card would have to leave to an empty space. This has changed slightly as Warstorm cards seem to have separated at a distance and melee.
#5
25-09-2011
Squibbit
Member
Join Date: May 2008
Posts: 4,061
Re: Why just using flying in Warstorm Game
There are many cards range which attack only with a special skill. This also follows the rules of RPGs, where the attacker is more powerful remote, but die easily when it is locked. Thus, if the opponent has four cards in the field, and the fourth rank (the one furthest to the right), you must kill the letters left before the goalkeeper could be attacked, unless the other player has an equal number of cards in the game.
#6
25-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: Why just using flying in Warstorm Game
I found that the leading improvement in Warstorm and most preferred by the players is the ability to send and trade gift cards. In its original version was Warstorm to fight each other, your Facebook friends were your enemies. Now, the ability to send unique cards as gifts appear again and again is also good and the gifts are part of a personal collection.
#7
25-09-2011
ApplePowerPC
Member
Join Date: Aug 2009
Posts: 2,867
Re: Why just using flying in Warstorm Game
Other than this it is also having the ability to purchase cards which is also been improved. Instead of just being able to buy expansion packs or individual cards, players can now buy pre-made decks and squadrons.
#8
25-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Why just using flying in Warstorm Game
It is totally on the player choice that what he wants to use in the game and I don’t think that somebody can interrupt in that.
#9
27-09-2011
Suprakash
Member
Join Date: Nov 2009
Posts: 489
Re: Why just using flying in Warstorm Game
The viewer is the war recreation table. Cards your rivals are played at the top of the screen. Your cards are played at the lowest part of the screen. The red bars on the alternate demonstrate the present ethical indicates for you and your rival. You lose when you have zero purposes of Morale. The dial on the inside other side of the screen demonstrates what number of rounds were played in the match. The pointer shows in case it is your turn or your rival's turn.










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